When you get down to it our organization (Angaron Dagorhir) is a charitable, educational and athletic community.
Our community promotes a healthy and accepting environment for people from all walks of life. It's a place that bolsters social skills, education in history and various skills such as sewing, weaving, drumming, folk dancing and camping as well as athletic activity and actual skills and knowledge of battlefield tactics.
Is Angaron Dagorhir a non-profit?
Yes. We are required by our Chapter Contract with the DBGA (Dagorhir Battle Game Association) to operate as a non-profit.
Up until 2017 we have had little to no true organization or paperwork, nor have we had records and or files that were furnished to the IRS or anywhere else (this will change). None-the-less, our past elected officials have always ran this chapter as a non-profit with little to no funds in its treasury.
Based on research of IRS Law, organizations that qualify for 501(c)(3) status but make under a certain amount per year in gross receipts ($5,000/yr or $15,000/the current yr+the previous 2) are not required to file the Application for Tax Exempt Status to the IRS (Form 1023) and are automatically exempt, automatically considered 501(c)(3) organizations.
Angaron Dagorhir is one such group.
Do you accept donations?
Yes! We are beyond thrilled to accept any and all donations, whether cash or items.
We are a small organization and rely heavily on member support and word of mouth,
Donations can be given to any of the 3 elected chapter leaders. A donation receipt will be provided.
Please send questions to any of the email addresses listed on the contact page.
What is Dagorhir's timeframe? What is period?
This isn't so simply answered.
Our game's background is best understood as if you were to take fantasy elements, races and areas and merge them with ancient eras on earth. Some envision it as an expanded world with hidden areas and a great nexus with mystical portals to travel from one area and time to another.
In strict terms, it was originally described as 'where dark age (early medieval age) europe meets tolkien's middle earth,' so the period would be europe between the fall of Rome (5th century) and something like 1066, plus the fantasy cultures of Tolkien's world (itself very much rooted in the historical European dark ages).
The game has since become more universal, more free and a place to be more creative and different. So long as they don't break the One Rule.
For the more practical and/or historical... people ofttimes choose to portray characters outside the appropriate time period /locale, like Romans, Spartans, 14th century knights, and Samurai.
For those looking for the fantastical... Those elements have since grown as well. People have pulling appropriate, non-modern fantasy characters, kits and backstories, event ideas, and such from places other than Tolkien. Examples include: D&D, Sword Of Truth, Redwall, Fallen Kingdoms, etc.
A note on pirates: Tricorn hat / Johnny Depp pirates are not period. Stealing stuff on boats is.
The One Rule: You should, whatever you choose, stay pre wide-spread gunpowder and personal firearms when choosing things from cultures and media.