The Manual Of Arms (MOA) is the rule book of the battle game itself. It has a rundown of garb, fighting and weapons rules.
Note: It will take time to be familiar with all of the information. Don't worry about memorizing it all right away. Also, our members are great with showing new people the ropes and teaching hands-on.
The Manual Of Arms (MOA) details the legal strike zones. This image is color-coded and simple. Use it.
We do our best to have waivers on hand for newcomers but if you're really cool bringing one with you to your first practice is a great move.
Note: Don't claim a Unit unless you've been recruited to one by its leader.
We're required by the DBGA (our ruling party) to keep an up-to-date list of our membership.
Please fill out our initial census if you haven't yet. There's also a simple form for any changes you may have to submit. Membership is free.
You should strive to look the part, even if you're just in basic garb.
Here you'll find recommendations for places to acquire cheap basic garb. We've also included links to some well-known and respected garb-makers if you feel inclined to go shopping.
Making weapons and shields. Materials list (with links) included.
Sometimes a tutorial can be a big help, but only if you use the right one. Other LARP games have different rules and regulations so what might work for one probably won't work for another. We've scoured youtube for some of the best dagorhir specific tutorials. We've also included links to some of our well-known and respected weapons-makers if you feel inclined to go shopping for higher quality gear.
So maybe fighting isn't you thing. Or maybe you want to embroider a cool symbol on the blade cover of your weapon. This section is for everything off of the battlefield.
This game wouldn't run without the Arts & Sciences division and every year Non-Coms are becoming more and more integral in how this game works. This page not only provides lists of possible activities for non-coms to do but will also be a go-to reference for newer people in our realm to find others in our area that exceed at a given form of A&S. (if you're not on this list but want to be, please message the Realm Leader)
Every chapter must sign and follow a contract with the DBGA.
In addition to the Chapter Contract each Chapter can have its own set of Bylaws. As of right now this document is our Chapter Bylaws. Note: They're missing a lot of information required by the Chapter Contract, are very inaccurate and also need some things re-worded and fleshed out. I'm working on it now and hope to have it up as soon as possible.
Every chapter must keep accurate attendance records of their practices, events, build days, battles and such.
Here you will find a list with links to the spreadsheets for all of our various areas. These records are able to be updated by any member, this way we can ensure there is always someone to record attendance.
A unit is a group within Dagorhir. Upon meeting and fulfilling a series of requirements, Angaron-based units can be granted special rights snd privledges within our Realm... including a vote at Angaron War Council.
Here you will find a form to apply for Iron Table status from the Angaron Realm Leader. The form also has the requirements that must be met to achieve this status.
A dedicated person or group has the ability to run their own practice site.
Here you will find a page dedicated to the creation and/or running of a practice.
If you're looking for extra info visit our forums. (Password: PhoenixKing)
There's lingo cheat-sheets, more tutorials, battle scenarios, a place to introduce your character, etc.
Angaron was formed in Pittsburgh in the 1990's by Lu Torrefranca. Since then we have had various leaders and have expanded to encompass an entire strip of Western PA.
Here you will find a page dedicated to the past media and online presence of Angaron.