A gathering of friends/family within the Dagorhir community. We tend to have scenarios, a game or two, some arts and crafts, a "dayboard" for snacking, a Chinese Auction, and a Feast. Attendees chip in by paying a small "event fee" to help cover the cost of the rental space, event items and food.
Do I have to fight?
No! We have plenty of people that are non-combatants. All are welcome.
What is the Age Requirement?
People under 16 must be accompanied by their legal guardian, have a waiver signed by their parent on site AND cannot take the main field. Training and controlled skirmishes only.
Minors 16 and above must have a waiver signed by their legal guardian and be escorted by an approved adult.
Adults must sign a waiver on site upon checking into Troll.
When are Angaron's Events?
Angaron tries to host 3 to 4 "day battles" per year. A season opener happens in early spring, then we do a summer event, a fall event (which closes the active Dagorhir season) and HOPEFULLY we'll find an indoor place to host a Wintertide Feast in Dec/Jan.
Our events often feature ways for non-combatants to get involved if they're interested. And we're always looking for more!
Whether that's being a live character in the thick of things that needs escorted and protected or simply a character on the sidelines to interact with or even around the shelter and rest of the site RPing. We always welcome those that wish to RP.
Our events are heavily inspired by myth and fantasy... Faerie lore tells of a vast world of tricky creatures that are connected to nature and live for thrills. They wield magick and are mischievious, they love and lust and lie and laugh. They are drawn to bargains and shiney things that grab their attention.
Our events have much Faerie (and other) lore in them and we've been known to work mischieveous and tricky things into random scenarios. One thing we've been working on is having at least one random scenario per event where the fighters can actually interact with the non-combatant attendees and doing so will have an affect on the battle. We've worked in a sort of Side Quest... Our non-coms generally have the option of talking nonsense with nothing for the player to gain OR they can give a Quest. Quests are open to anything really: Buying the death or injury of a player/players (sometimes even someone on their own team) Getting someone to leave the battle to retrieve items (food, people, weapon, clothing, drink, etc) Amuse me (and they can always be like "nah, you're boring") Sing ma a song/Dance for me Regale me with a story of your most impressive kill/death/etc Requiring the person to do X number of things with Y weapon (etc) Yelling out a request/Buying a specific action (the first person to successfully win a grapple, kill Gunnar, etc)
Then there's volunteering. Fire-goblin (maintaining the fire) Helping unpack & organize the event items brought by Event Staff. Running classes and/or arts and crafts area. Doing facepainting Cooking help Photography Game Mechanics needs: counters, death tax counters, timers, boundary wardens etc. These types of things give the non-combatant player a way to get up into the active part of the game without actually fighting. We put you in yellow and as a "Herald" you're off limits. Any hit to a Herald (even if accidental) causes instant death to the player.
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