Whether it's a weekly practice or a Dagorhir event - what can happen depends mostly on you.
Meet people and/or spend time hanging out with the others from the community
Battle! Scenarios, drills, small fifhts, tournements etc.
Bring and do crafts!
Learn - if you see something someone is doing and you are interested tgen walk up and ask about it!
Dress up and roleplay!
Okay, so you're interested - Now what?
Who are you?
No, really. That's the first step and it's actually a two-fold question.
Part 1: Are you interested in fighting? Or are you interested in joining in a more non-combative way?
Part 2: Who do you want to be?
Decide what type of character you want to be.
Come up with a name
Start thinking about garb. It's not mandatory right away but events and even certain practices are garb-required. Garb can be a simple affair or an elaborate introduction to who your character is. Your choice. (Click for help finding garb.)
Show up and meet your fellow Angaron members
Contact your local (or chosen) group.
We have a list of all of the open practices on our About & Locations page. We have links to websites and/or FaceBook groups for each of them as well. Don't be afraid to get into contact with the group you're interested in prior to showing up.
Introducing yourself ahead of time can help you learn who you'll be seeing at practice
Contacting the group ahead of time can help you prepare for public transit access, parking and bathroom locations.
Letting people know ahead of time can help the local practice make sure they have enough fighters, weapons, loaner garb and such for when you plan to make your first foray.
If you choose to make your own weapons or garb before attending your first practice make sure you follow the Manual Of Arms. We have a copy on our Resources page along with a Foamsmithing link that includes a thorough materials list and some mighty fine tutorials. You can go in search of your own tutorials BUT REMEMBER, they must be Dagorhir safe. Other games have different specs.
If you're interested in non-com stuff make sure you check out the Arts & Sciences / Non-com link on the Resources page to get ideas. Be sure to let anyone you meet at local practices and events know what you are able to do or what you want to learn.
Be Prepared! (What for the death of the King?)
This is a new adventure for you, make sure you're prepared.
Make sure you're wearing something comfortable that you can move freely in (and that you won't mind getting dirty)
Pay attention to the weather
Bring lots of water - always stay hydrated
Take regular breaks - especially if it's a hot day
Shade! It's a glorious thing. Seek it out whenever you can
Go On A Bigger Adventure!
By this point you've hopefully attended a few practices (at least), gotten some hands-on training and safety instructions, gotten to know some of your local Dagorhirrim AND looked into (and hopefully succeeded) at acquiring a weapon and basic garb. It's time to go on an adventure!
Find a Dagorhir event in your area
Be sure to read any event info listed BEFORE the day of the event. I promise this will help...in many ways.
TAKE YOUR ID!
Take enough CASH for the cost of Troll (the event fee) and any Chinese Auction/Raffle etc that may be listed
Have your garb on. If you don't have any yet ask about their garb policy for new players or possible loaner garb.
Make sure your weapon is appropriately marked for its type (green, blue, red, yellow) so the Weapons Checkers know what to check for!