This game-wide Code Of Conduct is mandatory for all members, attendees and guests.
While Angaron has in fact had its own Code Of Conduct/Harassment Policy (which can be viewed here) it will now be focusing on using the game-wide CoC which supercedes our own. The Angaron policy will be our second-tier, with the official Dagorhir policy acting as the first-tier.
The Manual of Arms (MOA) is the rule book of the battle game itself. It has a rundown of garb, fighting and weapons rules. This is the current, most up-to-date version available.
For a re-organized verson visit here. (Better organized and divided into appropriate sections.)
Note: It will take time to be familiar with all of the information. Don't worry about memorizing it all right away. Also, our members are great with showing new people the ropes and teaching hands-on.
The Manual Of Arms (MOA) details the legal strike zones. This image is color-coded and simple. Use it.
We do our best to have waivers on hand for newcomers but if you're really cool bringing one with you to your first practice is a great move.
Note: Don't claim a Unit unless you've been recruited to one by its leader.
A guide to Heralding. To help understand the duties of a Herald.
Hopefully this will help some people as well as explain what it is some of our volunteers do.
Helpful Chapter Documents
We're also including a list here with some helpful Documents that were put together by members of Angaron!
Whether you're trying to make sure your weapon will pass Check, needing to do a quick check of a requirement or thinking of doing some Basic Training with new members... we've got ya covered!
You should strive to look the part, even if you're just in basic garb.
Here you'll find recommendations for places to acquire cheap basic garb as well as tutorials to help you make your own. We've also included links to some well-known and respected garb-makers if you feel inclined to go shopping.
Making weapons and shields. Materials list (with links) included.
Sometimes a tutorial can be a big help, but only if you use the right one. Other LARP games have different rules and regulations so what might work for one probably won't work for another. We've scoured youtube for some of the best dagorhir specific tutorials. We've also included links to some of our well-known and respected weapons-makers and places to acquire dagorhir legal bows if you feel inclined to go shopping.
So maybe fighting isn't your thing. Or maybe you want to embroider a cool symbol on the blade cover of your weapon. This section is for everything off of the battlefield.
This game wouldn't run without the Arts & Sciences division and every year Non-Coms are becoming more and more integral in how this game works. This page not only provides lists of possible activities for non-coms to do but will also be a go-to reference for newer people in our realm to find others in our area that exceed at a given form of A&S. (if you're not on this list but want to be, please message a Chapter Admin.)
An overview of Dagorhir culture and the various coalitions within our game.
Note: Find people that help make you a better person, that you share interests with, talk to, have fun with or that you can learn from.
We're required by the DBGA (our ruling party) to keep an up-to-date list of our membership.
Once you've decided this is for you, please fill out our membership census if you haven't yet. There's also a simple form for any changes members may have to submit. Membership is free.
Every chapter must sign and follow a contract with the DBGA.
In addition to the Chapter Contract each Chapter should have its own set of Bylaws. These are our new and improved Bylaws! Fleshed out and detailed, current as of 3-31-2018.
Every chapter must have three elected officials and be run accurately. Here you'll find info about how we handle our elections, possible proposals and War Council.
Every chapter must keep accurate attendance records of their practices, events, build days, battles and such.
Here you will find a list with links to the spreadsheets for all of our various areas. These records are able to be updated by any member, this way we can ensure there is always someone to record attendance.
The realm treasury is fluid, with the possibility of incteases and decreases as the needs of the realm dictate. At the link above you'll find a spreadsheet that is updated quarterly by our elected Book Keeper.
Included in the list below are a few forms connected to the realm treasury. *All fund requests are subject to approval by the Book Keeper, who may need a conference with the other admins as well.
A unit is a group within Dagorhir. Upon meeting and fulfilling a series of requirements, Angaron-based units can be granted special rights snd privledges within our Realm... including a vote at Angaron War Council.
Here you will find a form to apply for Iron Table status from the Angaron Realm Leader. The form also has the requirements that must be met to achieve this status.
A dedicated person or group has the ability to run their own practice site.
Here you will find a page dedicated to the creation and/or running of a practice.
If you're looking for extra info visit our forums. (Password: PhoenixKing)
There's lingo cheat-sheets, more tutorials, battle scenarios, a place to introduce your character, etc.
Angaron was officially formed in Pittsburgh in 1998 by Lu Torrefranca. Since then we have had various leaders and have expanded to encompass an entire strip of Western PA.
Here you will find a page dedicated to the past of our rralm, including its heraldry, name, timeline and any past media and online presence of we've had.